Can Technology Help Kids Fight Their Disease?

In Re-Mission and Re-Mission 2, players enter the human body as microscopic robots to fight cancer at the cellular level. Armed with weapons and super-powers like chemotherapy, antibiotics, and the body’s immune cells, players blast away cancer cells in scenarios that parallel real-world strategies for fighting cancer. Patients learn about what is happening inside their bodies, gain a sense of power and control over their illness, and become more engaged in their treatment. Re-Mission was the first video game scientifically proven to improve health outcomes for young people with cancer.

Explore The Science Behind The Games

Re-Mission Attitudes Study in the Brain

How Playing Re-Mission Changes Real-Life Behavior

Re-Mission Outcomes Study

How Re-Mission Supports Health-Related Outcomes In Cancer Patients

Re-Mission Outcomes Data Poster

Controlled Trial Of A Video Game To Improve Health-Related Outcomes Among Adolescents And Young Adults With Cancer

A Positive Impact On Lives

Hospitals & Clinic Partners



"Fighting cancer in this game, it’s like you have control over your own destiny."

Kalvin, 18
Hodgkin’s Survivor

"Even though it looks like there’s a lot [of cancer cells], once I start shooting, I feel like it’s possible."

Christiana, 14

"I’m not just shooting something, I’m saving someone."

Farien, 18

"A lot of times, we don’t want to take our meds. But when you see what’s happening inside the body and what chemo is doing, you’re not looking at a PowerPoint, and you’re not being bored by your doctors. You’re playing a game and you’re being chemo and you’re killing your bad cells, and that’s something that a kid could easily relate to at any age."

Jose, 18