Impact


Our Formula for Impact
Our Customers
  • First randomized, controlled multicenter research trial of a video game
  • Groundbreaking use of fMRI brain-imaging technology to evaluate game play
  • Understanding the role of narrative and empathy in health games
  • Pilot study showing technology can boost physical activity in tweens by 30%
Quality Research
  • Harnessing video game technology to motivate positive health behavior
  • An idea competition to inspire new thinking on ways to get kids moving
  • Fun new products that tap the appeal of technology to motivate physical activity
  • Public and private-sector partnerships that extend our impact
  • Creating a culture where values drive innovation
Public Awareness
  • 429 Ruckus Nation competition entries from 37 countries and 41 U.S. states
  • In-depth interviews with tweens to understand the drivers and barriers to physical activity in their everyday lives
  • Game testing and research participation to inform product development
  • Insights from tweens on what get's them moving and keeps them from moving
  • Sparking conversation to inform our work